Digital Humanities.
Overview
Works: | 177 works in 54 publications in 54 languages |
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Titles
Multimodal poetics in contemporary fiction = design and experimentation in North and Central American texts /
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Humanities data in R = exploring networks, geospatial data, images, and text /
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Re-presenting research = a guide to analyzing popularization strategies in science journalism and science communication /
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The power of self-presentation = spanish speakers constructing digital identity /
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Expanding austenland = the pride and prejudice fanfiction archive /
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Sight as site in the digital age = art, the museum, and representation /
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Creating digitally = shifting boundaries : arts and technologies--contemporary applications and concepts /
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Toward an anthropology of screens = showing and hiding, exposing and protecting /
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Interactive storytelling = 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11-15, 2023 : proceedings.. Part II /
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Interactive storytelling = 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11-15, 2023 : proceedings.. Part I /
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Transdisciplinary multispectral modeling and cooperation for the preservation of cultural heritage = third International Conference, TMM_CH 2023, Athens, Greece, March 20-23, 2023 : revised selected papers /
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Marriage as a national fiction = represented law in the modern novel /
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Indigenous resistance in the digital age = on radical hope in dark times /
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Panoramas and compilations in nineteenth-century britain = seeing the big picture /
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Music Representation and Transformation in Software = Structure and Algorithms in Python /
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Quantum Computing in the Arts and Humanities = An Introduction to Core Concepts, Theory and Applications /
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Organising during the Coronavirus Crisis = The Contradictions of Our Digital Lives /
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Popularität und Relevanz in der Suche = Ein Experiment zur Erforschung von Relevanzkriterien in akademischen Suchsystemen /
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Artificial Intelligence and Its Discontents = Critiques from the Social Sciences and Humanities /
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Architectural Graphics = Volume 2 - Graphics for Knowledge and Production /
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The Creation and Inheritance of Digital Afterlives = You Only Live Twice /
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History, Disrupted = How Social Media and the World Wide Web Have Changed the Past /
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Research Methodologies and Ethical Challenges in Digital Migration Studies = Caring For (Big) Data? /
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Digital Humanism = A Human-Centric Approach to Digital Technologies /
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Das Virus im Netz medialer Diskurse = Zur Rolle der Medien in der Corona-Krise /
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Mathematics and Computation in Music = 8th International Conference, MCM 2022, Atlanta, GA, USA, June 21–24, 2022, Proceedings /
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Interactive Storytelling = 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, Santa Cruz, CA, USA, December 4–7, 2022, Proceedings /
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Current Issues in Descriptive Linguistics and Digital Humanities = A Festschrift in Honor of Professor Eno-Abasi Essien Urua /
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Trandisciplinary Multispectral Modelling and Cooperation for the Preservation of Cultural Heritage = Second International Conference, TMM_CH 2021, Athens, Greece, December 13–15, 2021, Revised Selected Papers /
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Geschichte vor Ort und im virtuellen Raum = Einblicke in die Arbeit an der Gedenkstätte Berlin-Hohenschönhausen /
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Becoming Human Amid Diversions = Playful, Stupid, Cute and Funny Evolution. /
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Assessing Literacy in a Digital World = Validating a Scenario-Based Reading-to-Write Assessment /
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Netzbasierte Ansätze zur natürlichsprachlichen Informationsverarbeitung
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Quantum Computer Music = Foundations, Methods and Advanced Concepts /
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Reconciliation, Heritage and Social Inclusion in the Middle East and North Africa
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A Discursive Perspective on Wikipedia = More than an Encyclopaedia? /
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The Platform Economy = Designing a Supranational Legal Framework /
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Indexing ‘Chav’ on Social Media = Transmodal Performances of Working-Class Subcultures /
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Bildung – Philosophie – Digitalisierung = Eine Curriculumtheorie /
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Analyzing Digital Discourses = Between Convergence and Controversy /
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BildWissen – KinderBuch = Historische Sachliteratur für Kinder und Jugendliche und ihre digitale Analyse /
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Advances in Design and Digital Communication = Proceedings of the 4th International Conference on Design and Digital Communication, Digicom 2020, November 5–7, 2020, Barcelos, Portugal /
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Perspectives on Design and Digital Communication II = Research, Innovations and Best Practices /
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Discourse Processes between Reason and Emotion = A Post-disciplinary Perspective /
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Augmented Reality and Virtual Reality = New Trends in Immersive Technology /
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Stranded Encyclopedias, 1700–2000 = Exploring Unfinished, Unpublished, Unsuccessful Encyclopedic Projects /
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Antisemitism in Reader Comments = Analogies for Reckoning with the Past /
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Next Civilization = Digital Democracy and Socio-Ecological Finance - How to Avoid Dystopia and Upgrade Society by Digital Means /
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Augmented Humanity = Being and Remaining Agentic in a Digitalized World /
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When Translation Goes Digital = Case Studies and Critical Reflections /
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Theatre and Archival Memory = Irish Drama and Marginalised Histories 1951-1977 /
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Ambient Literature = Towards a New Poetics of Situated Writing and Reading Practices /
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Reframing Postcolonial Studies = Concepts, Methodologies, Scholarly Activisms /
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Mediating the Refugee Crisis = Digital Solidarity, Humanitarian Technologies and Border Regimes /
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Towards a Digital Epistemology = Aesthetics and Modes of Thought in Early Modernity and the Present Age /
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Writing Cultures and Literary Media = Publishing and Reception in the Digital Age /
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Arbeit in der digitalisierten Welt = Praxisbeispiele und Gestaltungslösungen aus dem BMBF-Förderschwerpunkt /
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Let’s Calculate Bach = Applying Information Theory and Statistics to Numbers in Music /
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Was ist Digitalität? = Philosophische und pädagogische Perspektiven /
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Gamechanger AI = How Artificial Intelligence is Transforming our World /
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Towards a Digital Epistemology = Aesthetics and Modes of Thought in Early Modernity and the Present Age /
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Reconceptualizing the Digital Humanities in Asia = New Representations of Art, History and Culture /
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New Media Spectacles and Multimodal Creativity in a Globalised Asia = Art, Design and Activism in the Digital Humanities Landscape /
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Digital Transformation of Identity in the Age of Artificial Intelligence
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Embodying Data = Chinese Aesthetics, Interactive Visualization and Gaming Technologies /
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The UNESCO Memory of the World Programme = Key Aspects and Recent Developments /
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Applying Language Technology in Humanities Research = Design, Application, and the Underlying Logic /
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The Palgrave Handbook of Audiovisual Translation and Media Accessibility
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British public diplomacy and soft power = diplomatic influence and the digital revolution /
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The cognitive humanities = embodied mind in literature and culture /
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The reinvention of populist rhetoric in the digital age = insiders & outsiders in democratic politics /
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The digital transformation of the public sphere = conflict, migration, crisis and culture in digital networks /
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Reading modernism with machines = digital humanities and modernist literature /
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Digital platforms and feminist film discourse = women's cinema 2.0 /
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Victoria's lost pavilion = from nineteenth-century aesthetics to digital humanities /
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Scholarly adventures in digital humanities = making the modernist archives publishing project /
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Digital bodies = creativity and technology in the arts and humanities /
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Digital storytelling in higher education = international perspectives /
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Stupid humanism = folly as competence in early modern and twenty-first-century culture /
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The Shakespeare user = critical and creative appropriations in a networked culture /
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Girls, autobiography, media = gender and self-mediation in digital economies /
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Cultivating compassion = how digital storytelling is transforming healthcare /
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Storytelling industries = narrative production in the 21st century /
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Guide to programming for the digital humanities = lessons for introductory Python /
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Living the stories we create = preparing students for the digital age /
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Digital participatory culture and the TV audience = everyone's a critic /
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Public humanities and the Spanish Civil War = connected and contested histories /
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Revisiting the toolbox of discourse studies = new trajectories in methodology, open data, and visualization /
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Towards a digital poetics = electronic literature & literary games /
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Higher education and technological acceleration = the disintegration of university teaching and research /
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Media Boundaries and Conceptual Modelling = Between Texts and Maps /
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The Reinvention of Populist Rhetoric in The Digital Age = Insiders & Outsiders in Democratic Politics /
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Digital Participatory Culture and the TV Audience = Everyone’s a Critic /
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The Digital Transformation of the Public Sphere = Conflict, Migration, Crisis and Culture in Digital Networks /
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The Cognitive Humanities = Embodied Mind in Literature and Culture /
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Reading Modernism with Machines = Digital Humanities and Modernist Literature /
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British Public Diplomacy and Soft Power = Diplomatic Influence and the Digital Revolution /
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Digital Platforms and Feminist Film Discourse = Women’s Cinema 2.0 /
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Technosex = Precarious Corporealities, Mediated Sexualities, and the Ethics of Embodied Technics /
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Living the Stories We Create = Preparing Students for the Digital Age /
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Public Humanities and the Spanish Civil War = Connected and Contested Histories /
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Guide to Programming for the Digital Humanities = Lessons for Introductory Python /
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Storytelling Industries = Narrative Production in the 21st Century /
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Girls, Autobiography, Media = Gender and Self-Mediation in Digital Economies /
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Cultivating Compassion = How Digital Storytelling is Transforming Healthcare /
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When Translation Goes Digital = Case Studies and Critical Reflections /
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Perceiving the Future through New Communication Technologies = Robots, AI and Everyday Life /
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Metadiscourse in Digital Communication = New Research, Approaches and Methodologies /
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Multimodality, Digitalization and Cognitivity in Communication and Pedagogy
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Datensouveränität = Governance-Ansätze für den Gesundheitsbereich /
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Artificial Intelligence and the Arts = Computational Creativity, Artistic Behavior, and Tools for Creatives /
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Big Data Analytics in Cognitive Social Media and Literary Texts = Theory and Praxis /
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Künstliche Intelligenz = Technologien | Anwendung | Gesellschaft /
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Building a Representative Theater Corpus = A Broader View of Nineteenth-Century French /
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One Origin of Digital Humanities = Fr Roberto Busa in His Own Words /
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Digitale Medien, Partizipation und Ungleichheit = Eine Studie zum sozialen Gebrauch des Internets /
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Augmented Communication = The Effect of Digital Devices on Face-to-Face Interactions /
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Shakespeare and the 99% = Literary Studies, the Profession, and the Production of Inequity /
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Revisiting the Toolbox of Discourse Studies = New Trajectories in Methodology, Open Data, and Visualization /
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Towards a Digital Poetics = Electronic Literature & Literary Games /
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Smart und digital = Wie künstliche Intelligenz unser Leben verändert /
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Henricus Martellus’s World Map at Yale (c. 1491) = Multispectral Imaging, Sources, and Influence /
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