Educational games.
概要
作品: | 56 作品在 29 項出版品 29 種語言 |
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書目資訊
Show biz training = fun and effective business training techniques from the worlds of stage, screen, and song /
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Electric worlds in the classroom = teaching and learning with role-based computer games /
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The gamification of learning and instruction : = game-based methods and strategies for training and education /
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Handbook of research on improving learning and motivation through educational games = multidisciplinary approaches /
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Learning with digital games = a practical guide to engaging students in higher education /
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Games-based learning advancements for multi-sensory human computer interfaces = techniques and effective practices /
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Gaming for classroom-based learning = digital role playing as a motivator of study /
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Design and development of training games : = practical guidelines from a multidisciplinary perspective /
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Interactive multimedia learning = using social media for peer education in single-player educational games /
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Games-to-teach or games-to-learn = unlocking the power of digital game-based learning through performance /
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Why games are good for business = how to leverage the power of serious games, gamification and simulations /
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Digital games for minority student engagement = emerging research and opportunities /
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Game-based learning across the lifespan = cross-generational and age-oriented topics /
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Educational games for soft-skills training in digital environments = new perspectives /
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Gamification strategies for retention, motivation, and engagement in higher education : = emerging research and opportunities
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Gamification design for educational contexts = theoretical and practical contributions /
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