Video games - Design.
Overview
Works: | 58 works in 36 publications in 36 languages |
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Titles
Creating games with Unity, Substance Painter, & Maya : = models, textures, animation, & code /
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End-to-end game development = creating independent serious games and simulations from start to finish /
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Joe Grand's "best of" hardware, wireless & game console hacking = includes DVD with 20 hacks in high-res color /
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Business, technological, and social dimensions of computer games = multidisciplinary developments /
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Serious game design and development = technologies for training and learning /
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Beginning 3D game development with Unity = the world's most widely used multi-platform game engine /
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Cinematic game secrets for creative directors and producers = inspired techniques from industry legends /
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Learn Pixi.js = create great interactive graphics for games and the Web /
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Algorithmic and architectural gaming design = implementation and development /
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Learning in real and virtual worlds : = commercial video games as educational tools /
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Game based organization design : = new tools for complex organizational systems /
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Tragic time in drama, film, and videogames = the future in the instant /
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Video game design : = principles and practices from the ground up /
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Rigging for games : = a primer for technical artists using Maya and Python /
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Inside the video game industry : = game developers talk about the business of play /
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Mastering UI development with Unity : = an in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 /
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Interactive stories and video game art : = a storytelling framework for game design /
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Set the action! : = creating backgrounds for compelling storytelling in animation, comics, and games /
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Game Development with Ren'Py = introduction to visual novel games using ren'py, tyranobuilder, and twine /
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A guide to designing curricular games = how to "game" the system /
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The gamer's brain = how neuroscience and UX can impact video game design /
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