Multimedia systems .
概要
            | 作品: | 129 作品在 0 項出版品 0 種語言 | |
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書目資訊
          
                  
                    Entertainment Apps on the Go with Windows 10 = Music, Movies, and TV for PCs, Tablets, and Phones /
                  
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                    Entertainment Computing - ICEC 2015 = 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings /
                  
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                    Computer Vision - ACCV 2014 Workshops = Singapore, Singapore, November 1-2, 2014, Revised Selected Papers, Part III /
                  
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                        Digital Illustration Fundamentals = Vector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF /
                      
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                        Mutative Media = Communication Technologies and Power Relations in the Past, Present, and Futures /
                      
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                        Immersive Education = 4th European Summit, EiED 2014, Vienna, Austria, November 24-26, 2014, Revised Selected Papers /
                      
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                        Android Studio New Media Fundamentals = Content Production of Digital Audio/Video, Illustration and 3D Animation /
                      
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                        Computer Vision - ACCV 2014 Workshops = Singapore, Singapore, November 1-2, 2014, Revised Selected Papers, Part II /
                      
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                        Fusion of Smart, Multimedia and Computer Gaming Technologies = Research, Systems and Perspectives /
                      
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                        Computer Vision - ACCV 2014 Workshops = Singapore, Singapore, November 1-2, 2014, Revised Selected Papers, Part I /
                      
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                        Getting the Message Across = Using Slideware Effectively in Technical Presentations /
                      
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                        Hybrid Practices in Moving Image Design = Methods of Heritage and Digital Production in Motion Graphics /
                      
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                        Immersive Learning Research Network = Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27 – July 1, 2016 Proceedings /
                      
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                        Entertainment Computing - ICEC 2016 = 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings /
                      
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                        Cross-Cultural Design = 8th International Conference, CCD 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings /
                      
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                        Projektwissen spielend einfach managen mit der ProjectWorld = HMD Best Paper Award 2015 /
                      
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                        Interface Design = Usability, User Experience und Accessibility im Web gestalten /
                      
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                        Game of Colors: Moderne Bewegtbildproduktion = Theorie und Praxis für Film, Video und Fernsehen /
                      
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                        Interactive Storytelling = 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings /
                      
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                        Immersive Learning Research Network = 4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018, Proceedings /
                      
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                        Automated Invention for Smart Industries = 18th International TRIZ Future Conference, TFC 2018, Strasbourg, France, October 29–31, 2018, Proceedings /
                      
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                        Intelligent Technologies for Interactive Entertainment = 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings /
                      
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                        e-Learning, e-Education, and Online Training = 4th International Conference, eLEOT 2018, Shanghai, China, April 5–7, 2018, Proceedings /
                      
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                        Design Thinking Research  = Looking Further: Design Thinking Beyond Solution-Fixation /
                      
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                        Ageing and Digital Technology = Designing and Evaluating Emerging Technologies for Older Adults /
                      
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                        Online Film Production in China Using Blockchain and Smart Contracts = The Development of Collaborative Platforms for Emerging Creative Talents  /
                      
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                        Transmedia Knowledge for Liberal Arts and Community Engagement  = A StudioLab Manifesto  /
                      
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                        Computer Vision and Image Processing = 4th International Conference, CVIP 2019, Jaipur, India, September 27–29, 2019, Revised Selected Papers, Part I /
                      
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                        User Experience Is Brand Experience = The Psychology Behind Successful Digital Products and Services /
                      
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                        Mediated Identities in the Futures of Place: Emerging Practices and Spatial Cultures
                      
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                        eLearning und Mobile Learning – Konzept und Drehbuch = Handbuch für Medienautoren und Projektleiter /
                      
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                        Grundlagen der virtuellen Realität = Von der Entdeckung der Perspektive bis zur VR-Brille /
                      
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                        Modern Web Performance Optimization = Methods, Tools, and Patterns to Speed Up Digital Platforms /
                      
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                        Perspectives on Design and Digital Communication = Research, Innovations and Best Practices /
                      
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                        Advances in Design, Music and Arts = 7th Meeting of Research in Music, Arts and Design, EIMAD 2020, May 14–15, 2020 /
                      
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                        Universal, Intuitive, and Permanent Pictograms = A Human-Centered Design Process Grounded in Embodied Cognition, Semiotics, and Visual Perception /
                      
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                        User Research with Kids = How to Effectively Conduct Research with Participants Aged 3-16 /
                      
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                        Perspectives on Design and Digital Communication II = Research, Innovations and Best Practices /
                      
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