Mass communications.
Overview
Works: | 101 works in 0 publications in 0 languages |
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Titles
The Effects of Social Media on Police Recruitment in Massachusetts.
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Has Bollywood Lost the Plot? Analyzing the Influence of Item Songs on Rape Culture in India.
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A Quantitative Comparison of Mass Shooting Offenders Who Preemptively Used Social Media.
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Identifying Key Genetic Regulators of Nervous System Health : = Insights from Models of Neuronal Development and Aging.
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The clash between trade mark law and freedom of speech in cyberspace : = Does ICANN's URDP strike the right balance?
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The trouble with the Uniform Domain Name Dispute Resolution Policy (UDRP) : = Deconstructing common assumptions and developing a new approach to "cybersquatting".
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The equality agenda : = How state-based LGBT advocacy organizations define a 21st century movement while campaigning for change from the ground up.
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Evidence of Online Behavioral Advertising as Being Mistargeting : = The Evaluative Role of Persuasion Knowledge on Online Behavioral Ad Accuracy.
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So Many Standards, so Little Time : = A History and Analysis of Four Digital Video Standards.
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Network vs. Netflix : = A Comparative Content Analysis of Demographics Across Prime-Time Television and Netflix Original Programming.
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Democratizing communication : = Media activism and broadcasting reform in Thailand.
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Analysis of the Correlation Between Media Consumption Behavior and Cultural Adaptation of International Students in the United States.
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A Content Analysis of Reliability in Advertising Content Analysis Studies.
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Relationship Between Media use and Cultural Adjustment : = A Study on International Students at Marshall University.
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Conspiracy, Identity, and American Conservatism : = How Political Elites Use Conspiratorial Discourse in Their Official Communications.
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Content Analysis of Media Coverage of COVID-19 During the Trump and Biden Administrations : = Applying Second-Level Agenda-Setting.
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Art Therapy in the Treatment of Adolescents Considering the Effects of Visual Mass Media on This Population : = A Literature Based Study.
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The Etiology of a New Era : = Where Heroes Become Zeros and Victims Become Villains.
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A New Test of the News : = An Examination of the New York Times and CNN Coverage of the War in Ukraine.
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Social Media and the Undergraduate Experience : = Recommendations and Multi-Method Design Research in Attention and Social Media Use.
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Media effects on democratic orientations : = A case study in Taiwan.
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Derivative Media : = The Financialization of Film, Television, and Popular Music, 2004-2016.
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The Digital Footprint Effect : = A Grounded Theory on the Influence of Social Media on Human Resource Managers' Hiring Decisions.
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Online Misinformation Harms on Social Media during Crises : = Misinformation Harm Types, Perceptions, Antecedents, and Effects toward Misinformation Sharing.
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Investigating How Social Media Definitions and Mindsets Relate to Naturalistic One-Click Reactions.
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Digital Face of Development : = Mediating Social Change in the Social Media Age.
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The How-to Screenwriting Industry : = Reverse Encouragement, Gatekeeper Lore, and the Business of Professionalization.
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Sound, Stories, and Psychology : = the Perceptions and Motivations of Audiobook Consumption.
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Self-Expression Through Rose-Colored Screens : = A Visual and Textual Analysis of Romanticization on Social Media.
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Female Buddy Films : = Queering Female Friendship, Time, and Space.
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Media Literacy and Entertainment Media : = A Comparative Experiment for Understanding Student Engagement and Enjoyment.
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Communicator and Reader Perspectives of Climate Change Visual Displays.
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"A Pulse in the Neon" : = Televisual Assimilation in the Works of David Foster Wallace.
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Queer Ecology of Monstrosity : = Troubling the Human/Nature Binary.
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Fake News and COVID-19 : = The Effects of Believability on the Relation Between Confirmation Bias and Vaccine Attitudes.
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We Report, We Decide : = Pre-primary Presidential Campaigns in the New Media Landscape.
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The Grown-Ups in the Room : = U.S. Television Standards & Practices and Parental Controls from the Dial to the Digital.
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The Glitz and Glamour Platform Economy : = Issues for Instagram Monetization for Influencers in Nairobi, Kenya.
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An evolutionary study of dynamic cognitive game CAPTCHAs : = Automated attacks and defenses.
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Examining the Influence of News Media and Public Opinion in International Institutions : = A Political Communication Approach to Studying International Organizations.
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Understanding Factors Affecting Influencer Advertising Effectiveness : = The Role of Influencer Type (Micro Vs. Mega-Influencer), Product Placement, Product Involvement, and Consumer Gender.
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Analytic Frameworks for Music Livestreaming : = Liveness, Joint Attention, and the Dynamics of Participation.
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Why Are VR Headsets Collecting Dust? The Exploration of Potential Factors Affecting Media Consumer's Adoption of VR Technologies.
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The Copyright Royalty Board and the Public Interest : = An Examination of Stakeholder Concerns in the Rate Setting Process.
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Not just an imagined community : = Mass media and the identity matrix of sports.
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Misinformation During the COVID-19 Pandemic : = From Mainstream Media to Social Media.
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"Xin dong de shen hao" : = xing su lang man ai qing zhi nan de Zhongguo su ren lian ai guan cha lei zhen ren xiu jie mu = "Heart Signal" : A Guide to Romantic Love in Chinese Dating Reality Show
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Embodied Fate : = The Character Economy and the Neoliberal Subjectivity in Gacha Games.
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Workplace Transitions : = The Role of Social Media and Boundary Management.
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Enriching the General Public's Participation with and Cognition of Cultural Heritage Conservation in Hong Kong.
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As Seen on TV : = The Intersection of WandaVision and the Impact of Family Depictions in Sitcoms.
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How Student-Athletes' Self-Esteem and Performance Are Influenced by Social Media Sports Fandom.
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Self-Esteem Levels & Selfies : = The Relationship between Self-Esteem Levels and the Number of Selfies People Take and Post, and the Uses and Gratifications of Taking and Posting Selfies.
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Sharing Intimate Moments on YouTube : = Women Who Vlog and Their Sense of Community, Friendship and Privacy.
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The Role of the Target Audience and Their Preference for Programming in Increasing Subscribers to China's Online Video Website iQiyi.
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Portrayals of Asian Women on American Television : = An Analysis of 90 Day Fiance.
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Interactive social agent and social presence effects on information processing and persuasion.
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Nonprofit Marketing and Communication Personnel Job Satisfaction : = The Effects of Role Conflict and Role Ambiguity.
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Drip or Drop : = Evidence on State Dependence and Consumption Constraints from TV Streaming.
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Race, Radio, and Records : = A Historical Case Study of WLAC Nashville 1940 - 1970.
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The Dissemination of Misinformation through Deepfakes on Social Media and Its Effects on Political and Social Polarization.
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A study of the Massively Multiplayer Online Role Playing Game "Everquest". Can a virtual game world be a community? The voices of Netizens of Norrath.
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Jiao liu yu hu dong : = Minguo ci yu ri zhi Taiwan bao kan yan jiu = Communication and Interaction : Republic of China Ci and Japanese Occupation of Taiwan Newspapers Exchange and Interaction-Republic of China Ci and Japanese Occupation of Taiwan Newspapers and Periodicals.
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Increasing Physical Activity in Adults with Intellectual Disabilities Using a Gamification System.
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Irish on the air : = Media, discourse, and minority language development.
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How Does Social Media Contribute to Affective Polarization? Mediating Role of Fake News Beliefs.
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Rape Culture and the Spiral of Silence : = A Cultural Analysis of #MeToo in India and the US.
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The Many Hats We Wear : = What Technical Writers Do a Professional Writing Portfolio.
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Creating an Immersive VR Game Solely With Spatial Audio and Haptic Feedback - Neela.
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Social Media Storytelling : = Examining Organization-Public Relationships and Engagement Strategies in the Publishing Industry.
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Role of Political Alliance in Global News Framing and Source Attribution Strategies : = A Comparison of US, UK, China and India's News Coverage of the Russia-Ukraine War.
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Cis-Male Perspectives on Advertising and Marketing Design for Farm-to-Table Restaurants.
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False News : = A Digital Conceptualization and Potential Mitigation Using Algorithmic Advice.
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Consumer Responses to Ads on Digital Video-Sharing Platforms : = the Phenomenon of Intentional Ad-Viewing Behavior.
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That signal feeling : = Emotion and interaction design from social media to the "anxious seat".
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Sociological Propaganda Through an Ellulian Lens : = Developments in Modern China.
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Don't Interrupt me While I'm Speaking : = Interruption in Everyday and Institutional Settings in Chinese.
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Talking Human Synthesis : = Learning Photorealistic Co-Speech Motions and Visual Appearances From Videos.
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Across and Beyond the Screens : = Investigating Children's Joint Engagement with Educational Media and Related Activities.
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Assessments and Development of Protocols for Ncdot Stormwater Outlets to Minimize Erosion.
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Investigating the Importance of Non-Textual Caption Properties from Deaf and Hard of Hearing Viewers' Perspective.
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Does News Coverage of Partisan Polarization and Issue Polarization Specifically Further Divide an Already Divided Public?
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Correlation of Motivations to View Facebook Video Advertisements with Willingness to View Future Advertisements.
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Meme for Me but Not for Thee : = Priming Effects of Political Memes on Online Uncivil Encounters.
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How the Taiwanese Podcast Bailingguo News Framed the 2019 Hong Kong Movement : = A Framing Analysis of the Anti-Extradition Law Amendment Bill.
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Interactive social agent and social presence effects on information processing and persuasion.
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Adopt Me: An Interactive Video Game to Encourage People to Adopt Animals from Shelters.
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