Human-computer interaction.
Overview
Works: | 527 works in 188 publications in 188 languages |
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Titles
Human-computer interaction and technology integration in modern society /
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應用虛擬實境結合3D攝影機實現機械手臂之積木形狀分類系統 = = Using Virtual Reality Combined with 3D Camera to Realize the Building Block Shape Classification System of the Robotic Arm /
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Social edge computing = empowering human-centric edge computing, learning and intelligence /
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RFID Explained = A Primer on Radio Frequency Identification Technologies /
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Cognitive behavior and human computer interaction based on machine learning algorithms /
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Robotic process automation = management, technology, applications /
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Proceedings of Second International Conference on Sustainable Expert Systems = ICSES 2021 /
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ArtsIT, Interactivity and Game Creation = Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings /
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Chatbot Research and Design = 5th International Workshop, CONVERSATIONS 2021, Virtual Event, November 23–24, 2021, Revised Selected Papers /
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Multi Agent Systems = Technologies and Applications towards Human-Centered /
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Learn JavaFX 17 = Building User Experience and Interfaces with Java /
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TRANSBALTICA XII: Transportation Science and Technology = Proceedings of the 12th International Conference TRANSBALTICA, September 16-17, 2021, Vilnius, Lithuania /
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Videogame Sciences and Arts = 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers /
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Developments in Design Research and Practice = Best Papers from 10th Senses and Sensibility 2019: Lost in (G)localization /
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Virtual and Augmented Reality (VR/AR) = Foundations and Methods of Extended Realities (XR) /
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Distributed Artificial Intelligence = Third International Conference, DAI 2021, Shanghai, China, December 17–18, 2021, Proceedings /
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Information Literacy in a Post-Truth Era = 7th European Conference on Information Literacy, ECIL 2021, Virtual Event, September 20–23, 2021, Revised Selected Papers /
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Advances in Information Retrieval = 44th European Conference on IR Research, ECIR 2022, Stavanger, Norway, April 10–14, 2022, Proceedings, Part II /
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Advances in Information Retrieval = 44th European Conference on IR Research, ECIR 2022, Stavanger, Norway, April 10–14, 2022, Proceedings, Part I /
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A Concise Introduction to Scientific Visualization = Past, Present, and Future /
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Intelligent Sustainable Systems = Selected Papers of WorldS4 2021, Volume 2 /
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Human Perception of Visual Information = Psychological and Computational Perspectives /
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Human Work Interaction Design. Artificial Intelligence and Designing for a Positive Work Experience in a Low Desire Society = 6th IFIP WG 13.6 Working Conference, HWID 2021, Beijing, China, May 15–16, 2021, Revised Selected Papers /
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Humanity Driven AI = Productivity, Well-being, Sustainability and Partnership /
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Design Tools and Methods in Industrial Engineering II = Proceedings of the Second International Conference on Design Tools and Methods in Industrial Engineering, ADM 2021, September 9–10, 2021, Rome, Italy /
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Intelligent Technologies for Interactive Entertainment = 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings /
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Untersuchungen zur Datenqualität und Nutzerakzeptanz von Forschungsinformationssystemen = Framework zur Überwachung und Verbesserung der Qualität von Forschungsinformationen /
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Einführung in JavaFX/OpenJFX = Moderne GUIs für RIAs und Java-Applikationen /
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Gerontechnology IV = Contributions to the Fourth International Workshop on Gerontechnology, IWoG 2021, November 23–24, 2021, Évora, Portugal /
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Persuasive Technology = 17th International Conference, PERSUASIVE 2022, Virtual Event, March 29–31, 2022, Proceedings /
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Intelligent Human Computer Interaction = 13th International Conference, IHCI 2021, Kent, OH, USA, December 20–22, 2021, Revised Selected Papers /
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Sense, Feel, Design = INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30 – September 3, 2021, Revised Selected Papers /
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Haptics: Science, Technology, Applications = 13th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2022, Hamburg, Germany, May 22–25, 2022, Proceedings /
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Advances in Design and Digital Communication II = Proceedings of the 5th International Conference on Design and Digital Communication, Digicom 2021, November 4–6, 2021, Barcelos, Portugal /
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Haptic and Audio Interaction Design = 11th International Workshop, HAID 2022, London, UK, August 25–26, 2022, Proceedings /
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Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021) = Volume V: Methods & Approaches /
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HCI in Business, Government and Organizations = 9th International Conference, HCIBGO 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings /
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Augmented Reality Art = From an Emerging Technology to a Novel Creative Medium /
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Higher Education Learning Methodologies and Technologies Online = Third International Workshop, HELMeTO 2021, Pisa, Italy, September 9–10, 2021, Revised Selected Papers /
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Intelligent Robotics and Applications = 15th International Conference, ICIRA 2022, Harbin, China, August 1–3, 2022, Proceedings, Part IV /
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Intelligent Robotics and Applications = 15th International Conference, ICIRA 2022, Harbin, China, August 1–3, 2022, Proceedings, Part II /
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Intelligent Robotics and Applications = 15th International Conference, ICIRA 2022, Harbin, China, August 1–3, 2022, Proceedings, Part I /
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Intelligent Robotics and Applications = 15th International Conference, ICIRA 2022, Harbin, China, August 1–3, 2022, Proceedings, Part III /
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Advances in Computer Games = 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers /
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Artificial Intelligence in HCI = 3rd International Conference, AI-HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings /
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Converging Clinical and Engineering Research on Neurorehabilitation IV = Proceedings of the 5th International Conference on Neurorehabilitation (ICNR2020), October 13–16, 2020 /
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Artificial Intelligence in Education = 23rd International Conference, AIED 2022, Durham, UK, July 27–31, 2022, Proceedings, Part I /
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Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium = 23rd International Conference, AIED 2022, Durham, UK, July 27–31, 2022, Proceedings, Part II /
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Productivity with Health, Safety, and Environment = Select Proceedings of HWWE 2019 /
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Human Aspects of Information Security and Assurance = 16th IFIP WG 11.12 International Symposium, HAISA 2022, Mytilene, Lesbos, Greece, July 6–8, 2022, Proceedings /
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Enterprise Information Systems = 23rd International Conference, ICEIS 2021, Virtual Event, April 26–28, 2021, Revised Selected Papers /
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Building on Smart Cities Skills and Competences = Human factors affecting smart cities development /
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Computers Helping People with Special Needs = 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11–15, 2022, Proceedings, Part I /
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Computers Helping People with Special Needs = 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11–15, 2022, Proceedings, Part II /
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Web Engineering = 22nd International Conference, ICWE 2022, Bari, Italy, July 5–8, 2022, Proceedings /
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HCI International 2022 Posters = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I /
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Participative Urban Health and Healthy Aging in the Age of AI = 19th International Conference, ICOST 2022, Paris, France, June 27–30, 2022, Proceedings /
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Human Interface and the Management of Information: Visual and Information Design = Thematic Area, HIMI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I /
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Virtual, Augmented and Mixed Reality: Design and Development = 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I /
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Design, Operation and Evaluation of Mobile Communications = Third International Conference, MOBILE 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings /
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Blended Learning: Engaging Students in the New Normal Era = 15th International Conference, ICBL 2022, Hong Kong, China, July 19–22, 2022, Proceedings /
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HCI International 2022 Posters = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part III /
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HCI International 2022 Posters = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /
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Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality = 14th International Conference, CCD 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /
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Adaptive Instructional Systems = 4th International Conference, AIS 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings /
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HCI in Games = 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings /
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Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance = 8th International Conference, ITAP 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I /
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Human-Computer Interaction. User Experience and Behavior = Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part III /
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Universal Access in Human-Computer Interaction. User and Context Diversity = 16th International Conference, UAHCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /
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Human Centred Intelligent Systems = Proceedings of KES-HCIS 2022 Conference /
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Human Interface and the Management of Information: Applications in Complex Technological Environments = Thematic Area, HIMI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /
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HCI International 2022 Posters = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part IV /
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Engineering Psychology and Cognitive Ergonomics = 19th International Conference, EPCE 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings /
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Cross-Cultural Design. Applications in Business, Communication, Health, Well-being, and Inclusiveness = 14th International Conference, CCD 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part III /
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Cross-Cultural Design. Interaction Design Across Cultures = 14th International Conference, CCD 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I /
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Health, Operations Management, and Design = 13th International Conference, DHM 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /
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Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies = 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part III /
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Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture = 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /
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Design, User Experience, and Usability: UX Research, Design, and Assessment = 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I /
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Learning and Collaboration Technologies. Novel Technological Environments = 9th International Conference, LCT 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /
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Learning and Collaboration Technologies. Designing the Learner and Teacher Experience = 9th International Conference, LCT 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I /
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HCI for Cybersecurity, Privacy and Trust = 4th International Conference, HCI-CPT 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings /
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Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities = 10th International Conference, DAPI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I /
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Culture and Computing = 10th International Conference, C&C 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings /
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Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity = 10th International Conference, DAPI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /
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Human-Computer Interaction. Technological Innovation = Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /
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Human-Computer Interaction. Theoretical Approaches and Design Methods = Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings, Part I /
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Social Computing and Social Media: Applications in Education and Commerce = 14th International Conference, SCSM 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /
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Social Computing and Social Media: Design, User Experience and Impact = 14th International Conference, SCSM 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I /
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Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies = 16th International Conference, UAHCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I /
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HCI in Mobility, Transport, and Automotive Systems = 4th International Conference, MobiTAS 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings /
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Ergonomics for Design and Innovation = Humanizing Work and Work Environment: Proceedings of HWWE 2021 /
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Human Language Technology. Challenges for Computer Science and Linguistics = 9th Language and Technology Conference, LTC 2019, Poznan, Poland, May 17–19, 2019, Revised Selected Papers /
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Advanced Virtual Environments and Education = Third International Workshop, WAVE 2021, Fortaleza, Brazil, March 21–24, 2021, Revised Selected Papers /
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Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry = 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /
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The Transdisciplinary Reach of Design Science Research = 17th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2022, St Petersburg, FL, USA, June 1–3, 2022, Proceedings /
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Human Aspects of IT for the Aged Population. Technology in Everyday Living = 8th International Conference, ITAP 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /
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Artificial Intelligence = Second CAAI International Conference, CICAI 2022, Beijing, China, August 27–28, 2022, Revised Selected Papers, Part III /
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Multi-Agent Systems = 19th European Conference, EUMAS 2022, Düsseldorf, Germany, September 14–16, 2022, Proceedings /
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Human Interaction, Emerging Technologies and Future Systems V = Proceedings of the 5th International Virtual Conference on Human Interaction and Emerging Technologies, IHIET 2021, August 27-29, 2021 and the 6th IHIET: Future Systems (IHIET-FS 2021), October 28-30, 2021, France /
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From Born-Physical to Born-Virtual: Augmenting Intelligence in Digital Libraries = 24th International Conference on Asian Digital Libraries, ICADL 2022, Hanoi, Vietnam, November 30 – December 2, 2022, Proceedings /
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HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings /
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Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption = 17th European Conference on Technology Enhanced Learning, EC-TEL 2022, Toulouse, France, September 12–16, 2022, Proceedings /
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Virtual Reality and Mixed Reality = 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14–16, 2022, Proceedings /
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Extended Reality = First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part II /
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Extended Reality = First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part I /
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Computer Supported Education = 13th International Conference, CSEDU 2021, Virtual Event, April 23–25, 2021, Revised Selected Papers /
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Mastering Collaboration in a Product Team = 70 Techniques to Help Teams Build Better Products /
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An Eyes and Hands Model: Extending Visual and Motor Modules for Cognitive Architectures.
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Designing user interfaces for an aging population = towards universal design /
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Interactive Data Processing and 3D Visualization of the Solid Earth
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UX for XR = User Experience Design and Strategies for Immersive Technologies /
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Blended Learning: Re-thinking and Re-defining the Learning Process. = 14th International Conference, ICBL 2021, Nagoya, Japan, August 10–13, 2021, Proceedings /
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Brain-Inspired Computing = 4th International Workshop, BrainComp 2019, Cetraro, Italy, July 15–19, 2019, Revised Selected Papers /
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High-density integrated electrocortical neural interfaces = low-noise low-power system-on-chip design methodology /
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Brain vs computer = the challenge of the century is now launched /
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Handbook of research on user experience in Web 2.0 technologies and its impact on universities and businesses
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Handbook of research on user experience in Web 2.0 Technologies and its impact on universities and businesses /
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Cognition, Communication and Interaction = Transdisciplinary Perspectives on Interactive Technology /
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Probing Experience = From Assessment of User Emotions and Behaviour to Development of Products /
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Information foraging theory = adaptive interaction with information /
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HCI remixed = essays on works that have influenced the HCI community /
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The human-dimensions of human-computer interaction = balancing the HCI equation /
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HCI beyond the GUI = design for haptic, speech, olfactory and other nontraditional interfaces /
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Human-Centered Software Engineering : = Integrating Usability in the Software Development Lifecycle
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Interactive speech technology = human factors issues in the application of speech input/output to computers /
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Design for emergence = collaborative social play with online and location-based media /
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Being there : = concepts, effects and measurements of user presence in synthetic environments /
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The elements of user experience : = user-centered design for the Web /
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Intelligent user interfaces : = adaptation and personalization systems and technologies /
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Humane interfaces = questions of method and practice in cognitive technology /
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Universal Access in Health Telematics = A Design Code of Practice /
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Emerging technologies of augmented reality = interfaces and design /
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New advances in virtual humans = artificial intelligence environment /
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Cognitive informatics for biomedicine = human computer interaction in healthcare /
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Observing the user experience = a practitioner's guide to user research /
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Moderating usability tests = principles and practices for interacting /
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Designing interfaces in public settings = understanding the role of the spectator in human-computer interaction /
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Affect and Emotion in Human-Computer Interaction = From Theory to Applications /
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A Software Process Model Handbook for Incorporating People's Capabilities
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Beyond the desktop metaphor = designing integrated digital work environments /
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The Sense of Touch and its Rendering = Progress in Haptics Research /
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Computers, human interaction, and organizations = critical issues /
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Interaction design for complex problem solving = developing useful and usable software /
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Multimodal corpora = from models of natural interaction to systems and applications /
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Designing user friendly augmented work environments = from meeting rooms to digital collaborative spaces /
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Human-computer systems interaction = backgrounds and applications /
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Affective computing and interaction = psychological, cognitive, and neuroscientific perspectives /
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Game sound technology and player interaction = concepts and development /
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Haptic interaction with deformable objects = modelling VR systems for textiles /
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Transparent user authentication = biometrics, RFID and behavioural profiling /
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Usability in government systems = user experience design for citizens and public servants /
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Mobile technology for children = designing for interaction and learning /
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Beyond the usability lab = conducting large-scale user experience studies /
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Knowledge structures for communications in human-computer systems = general automata-based /
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User experience re-mastered = your guide to getting the right design /
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HCI models, theories, and frameworks = toward a multidisciplinary science /
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Understanding virtual reality = interface, application, and design /
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Persuasive technology = using computers to change what we think and do /
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Usability engineering = scenario-based development of human-computer interaction /
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Human-computer etiquette = cultural expectations and the design implications they place on computers and technology /
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Speech, image, and language processing for human computer interaction : = multi-modal advancements /
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Human-computer interaction and operators' performance = optimizing work design with activity theory /
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HCI and user-experience design = fast-forward to the past, present, and future /
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Brain-computer interface research = a state-of-the-art summary 4 /
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Deconstructing ethnography = towards a social methodology for ubiquitous computing and interactive systems design /
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Constructive dialogue modelling = speech interaction and rational agents /
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Search engines for children = search user interfaces and information-seeking behaviour /
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Perceptual computing = aiding people in making subjective judgments /
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Speech, image, and language processing for human computer interaction = multi-modal advancements /
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Innovative design and creation of visual interfaces = advancements and trends /
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Social and organizational impacts of emerging mobile devices = evaluating use /
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Human computer interaction and innovation in handheld, mobile, and wearable technologies
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Affective, interactive and cognitive methods for e-learning design = creating an optimal education experience /
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Games-based learning advancements for multi-sensory human computer interfaces = techniques and effective practices /
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Human-computer interaction.. Design issues, solutions, and applications
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Human-computer interaction.. Designing for diverse users and domains
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Information foraging theory = adaptive interaction with information /
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A journey through cultures = metaphors for guiding the design of cross-cultural interactive systems /
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Brave NUI world = designing natural user interfaces for touch and gesture /
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The craft of information visualization = readings and reflections /
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Semantic analysis and understanding of human behavior in video streaming
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Mobile augmented reality for human scale interaction with geospatial models = the benefit for industrial applications /
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Eye gaze in intelligent user interfaces = gaze-based analyses, models and applications /
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User modeling and adaptation for daily routines = Providing Assistance to People with Special Needs /
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Wearing embodied emotions = a practice based design research on wearable technology /
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Beyond the desktop metaphor : = designing integrated digital work environments /
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Wired for speech : = how voice activates and advances the human-computer relationship /
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Knowledge structures for communications in human-computer systems = general automata-based /
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Meet the Kinect = an introduction to programming natural user interfaces /
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Human-computer systems interaction = backgrounds and applications 2.. Part 1 /
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Human-computer systems interaction = backgrounds and applications 2.. Part 2 /
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Pen-and-paper user interfaces = integrating printed and digital documents /
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Designing collaborative systems = a practical guide to ethnography /
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Facial analysis from continuous video with applications to human-computer interface
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Configuring user-designer relations = interdisciplinary perspectives /
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New trends on human-computer interaction = research, development, new tools and methods /
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Educational stages and interactive learning = from kindergarten to workplace training /
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EPedagogy in online learning = new developments in web mediated human computer interaction /
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Human-centered design of e-health technologies = concepts, methods and applications /
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Engaging older adults with modern technology = Internet use and information access needs /
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User unfriendly = consumer struggles with personal technologies, fromclocks and sewing machines to cars and computers /
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Time and the digital = connecting technology, aesthetics, and a process philosophy of time /
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Human factors and ergonomics in consumer product design = methods and techniques /
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Human interaction with technology for working, communicating, and learning = advancements /
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Emerging research and trends in interactivity and the human-computer interface /
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Trust management in mobile environments : = autonomic and usable models /
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Creating second lives = community, identity and spatiality as constructions of the virtual /
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Cultural differences in human-computer interaction = towards culturally adaptive human-machine interaction /
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Technology and touch : = the biopolitics of emerging technologies /
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Experience with technology = dynamics of user experience with mobile media devices /
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Natural interaction with robots, knowbots and smartphones = putting spoken dialog systems into practice /
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Mobile computer usability = an organizational personality perspective /
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Social interaction, globalization and computer-aided analysis = a practical guide to developing social simulation /
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Quality of experience = advanced concepts, applications and methods /
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Brain-computer interface research = a state-of-the-art summary -2 /
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It's our research = getting stakeholder buy-in for user experience research projects /
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Multimodal signal processing = theory and applications for human-computer interaction /
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There's not an app for that = mobile user experience design for life /
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Human-computer interfaces and interactivity : = emergent research and applications /
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Interactive displays DUP_1 = natural human interface technologies /
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There's not an app for that = mobile user experience design for life /
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Emergent collaboration infrastructures = technology design for inter-organizational crisis management /
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Handbook of research on synthesizing human emotion in intelligent systems and robotics
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Human behavior, psychology, and social interaction in the digital era
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Handbook of research on synthesizing human emotion in intelligent systems and robotics /
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Real-time speech and music classification by large audio feature space extraction
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Human-harmonized information technology.. Volume 1,. Vertical impact
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Human-centred web adaptation and personalization = from theory to practice /
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Anthropology-based computing = putting the human in human-computer interaction /
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Peripheral interaction = challenges and opportunities for HCI in the periphery of attention /
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Tangible interactive systems = grasping the real world with computers /
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Beauty technology = designing seamless interfaces for wearable computing /
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Why engagement matters = cross-disciplinary perspectives of user engagement in digital media /
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Human-experiential design of presence in everyday blended reality = living in the here and now /
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Architecture and interaction = human computer interaction in space and place /
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Emotions and personality in personalized services = models, evaluation and applications /
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On the perception of dynamic emotional expressions = a cross-cultural comparison /
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Software developers as users = semiotic investigations in human-centered software development /
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Cross-cultural human-computer interaction and user experience design = a semiotic perspective /
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The computer after me = awareness and self-awareness in autonomic systems /
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Toward brain-computer interaction in paralysis = a new approach based on visual evoked potentials and depth-of-field /
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Human-harmonized information technology.. Volume 2,. Horizontal expansion
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Automotive user interfaces : = creating interactive experiences in the car /
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UX five-second rules : = guidelines for user experience design's simplest testing technique /
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Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming
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Digital bodies = creativity and technology in the arts and humanities /
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Modeling human-system interaction = philosophical and methodological considerations, with examples /
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Human bond communication = the holy grail of holistic communication and immersive experience /
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Augmenting Alice : = the future of identity, experience and reality /
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Companion technology = a paradigm shift in human-technology interaction /
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Making sense of haptics = fundamentals of perception and implications for device design /
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Brain-computer interface research = a state-of-the-art summary 6 /
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New directions in third wave human-computer interaction.. Volume 2,. Methodologies
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Virtual taste and smell technologies for multisensory internet and virtual reality
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New directions in third wave human-computer interaction.. Volume 1,. Technologies
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Affective feedback in intelligent tutoring systems = a practical approach /
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Practical Bot development = designing and building Bots with Node.js and Microsoft Bot framework /
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HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings /
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HCI International 2022 – Late Breaking Papers: Ergonomics and Product Design = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings /
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HCI International 2022 – Late Breaking Posters = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II /
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HCI International 2022 – Late Breaking Posters = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I /
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Games and Learning Alliance = 11th International Conference, GALA 2022, Tampere, Finland, November 30 – December 2, 2022, Proceedings /
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Intelligent Systems = 11th Brazilian Conference, BRACIS 2022, Campinas, Brazil, November 28 – December 1, 2022, Proceedings, Part II /
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Proceedings of the International Conference on Computer Vision, High Performance Computing, Smart Devices and Networks = CHSN-2020 /
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The Language of Creative AI = Practices, Aesthetics and Structures /
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Conversational AI for Natural Human-Centric Interaction = 12th International Workshop on Spoken Dialogue System Technology, IWSDS 2021, Singapore /
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The Future of Heritage Science and Technologies: ICT and Digital Heritage = Third International Conference, Florence Heri-Tech 2022, Florence, Italy, May 16–18, 2022, Proceedings /
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Computer Vision – ECCV 2022 = 17th European Conference, Tel Aviv, Israel, October 23–27, 2022, Proceedings, Part IV /
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Computer Vision – ECCV 2022 = 17th European Conference, Tel Aviv, Israel, October 23–27, 2022, Proceedings, Part XXXIX /
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Computer Vision – ECCV 2022 = 17th European Conference, Tel Aviv, Israel, October 23–27, 2022, Proceedings, Part I /
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HCI International 2022 – Late Breaking Papers: HCI for Today's Community and Economy = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings /
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HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings /
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Methods and Applications for Modeling and Simulation of Complex Systems = 20th Asian Simulation Conference, AsiaSim 2021, Virtual Event, November 17–20, 2021, Proceedings /
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Agile objektorientierte Anforderungsanalyse = Planen – Ermitteln – Analysieren – Modellieren – Dokumentieren – Prüfen /
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HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings /
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HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings /
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Experimental Studies in Learning Technology and Child–Computer Interaction
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Immersive Technology in Smart Cities = Augmented and Virtual Reality in IoT /
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Wearable Robotics: Challenges and Trends = Proceedings of the 5th International Symposium on Wearable Robotics, WeRob2020, and of WearRAcon Europe 2020, October 13–16, 2020 /
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Cooperative Design, Visualization, and Engineering = 19th International Conference, CDVE 2022, Virtual Event, September 25–28, 2022, Proceedings /
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Medical Image Computing and Computer Assisted Intervention – MICCAI 2022 = 25th International Conference, Singapore, September 18–22, 2022, Proceedings, Part VII /
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Serious Games = Joint International Conference, JCSG 2022, Weimar, Germany, September 22–23, 2022, Proceedings /
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Diagrammatic Representation and Inference = 13th International Conference, Diagrams 2022, Rome, Italy, September 14–16, 2022, Proceedings /
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The consciousness' drive = information need and the search for meaning /
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How to compete in the age of artificial intelligence = implementing a collaborative human-machine strategy for your business /
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UX optimization = combining behavioral UX and usability testing data to optimize websites /
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Voice user interface design = moving from GUI to mixed modal interaction /
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Architectural intelligence : = how designers and architects created the digital landscape /
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The materiality of interaction : = notes on the materials of interaction design /
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The humachine : = humankind, machines, and the future of enterprise /
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Learning in a digital world = perspective on interactive technologies for formal and informal education /
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Personalizing haptics = from individuals' sense-making schemas to end-user haptic tools /
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AI love you = developments in human-robot intimate relationships /
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Returning to interpersonal dialogue and understanding human communication in the digital age
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Learning technologies and the body = integration and implementation in formal and informal learning environments /
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Automotive user interfaces = creating interactive experiences in the car /
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Usability testing : = a practitioner's guide to evaluating the user experience /
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The art of interaction : = what HCI can learn from interactive art /
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The gamer's brain = how neuroscience and UX can impact video game design /
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