Mass communication.
Overview
Works: | 148 works in 0 publications in 0 languages |
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Titles
Stealing Signs : = In-house sports reporters and journalistic boundary work.
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Social TV is the New Digital Watercooler : = Personality Traits, Behaviors, and Trends in Second-Screen Media Activity.
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The Effects of Narrative Transportation and Character Identification on Persuasion in the Medium of Comics.
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A Study of Danmaku Video on Attention Allocation, Social Presence, Transportation to Narrative, Cognitive Workload and Enjoyment.
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Framing Marijuana : = A Study of How US Newspapers Frame Marijuana Legalization Stories and Framing Effects of Marijuana Stories.
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Privacy vs. Security : = Fear Appeals, Terrorism and the Willingness to Allow Increased Government Surveillance.
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Political Blogs and the Changing Discourse of Public Persuasive Communication : = A Textual Analysis of Preprimary Coverages of 2016 US Presidential Elections.
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Young Adult Preferences for Campaign Website Personalization and Privacy : = A Data-Driven Instrument for Design.
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New Directions for Entertainment-Education : = Results from a Mixed Methods Study Investigating the Role of Narrative Persuasion and Social Norms from a Radio Program for Individual and Social Change in Mozambique.
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The Romantic Baby Boomer : = A Successful Aging Analysis of Romantic Comedy Film Trailers.
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Factors and Attributes Affecting the Adoption of Digital Media Technologies by Public Relations Practitioners in Kuwait.
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The Effects of Cause-Related Marketing (CRM) on Social Media and in Health Communication : = How Does CRM-Based Social Media Message Influence Health Perception?
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Educational Engagement : = College Radio, Digital Media, and Organizational Change.
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News Media Narratives : = Local, International, and Digital Frames of Mexican Elections.
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"But She's Snow White, She Wouldn't Hurt Anybody" : = A Critical Analysis of Gender and Power in Once Upon A Time.
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Determinants and Consequences of Incidental Exposure to Dissonant Political Information on Facebook.
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Cult of Personalities : = The Influence Economy of Digital Culture.
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Evaluating Television Shows : = The Influences of Commercials and Customized Ratings on Perceived Enjoyment.
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Reading News on Smartphones : = How do Mood, Modality Interactivity, and News Story Length Influence User Engagement?
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Sounds of Green : = How Brand Name Sounds Metaphorically Convey Environmental Friendliness and Role of Involvement as a Moderator.
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A Uses and Gratifications Perspective of the Relationships among Consumption of Government-Conspiracy-Theory-Oriented Media Fare, Trust in Government, and Political Participation.
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Evaluating The Efficacy Of Online Activism In Relation To The Issues Of Privacy And Transparency, Network Neutrality, And Copyrights.
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Media Discourse Surrounding Game Regulation, Online Game Community and Gamers' Participation.
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Convergence and Contest : = Humanism, Comic Books, and Higher Education in the Digital Age.
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Intractable dilemmas : = "Sesame Square" and the quest for multiculturalism in Nigeria.
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Effects of Violent Video Game Play on Attitudes toward Behavioral Deviance : = Mechanisms of Self Involvement, Affective Responses, and Motivated Attitude Change.
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User-Generated Content : = An Examination of Usersand the Commodification of Instagram Posts.
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Effects of female videogame character body-idealization exposure.
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A Network-Based Approach to Estimating Partisanship and Analyzing Change in Polarization During the 2016 General Election.
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Campus Racial Climate : = How University Social Media Effects African American Student Inclusion at Predominantly White Universities.
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Effects of Instant Activism : = How Social Media Hoaxes Mobilize Publics on GMO Labeling Issues.
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A Media System Dependency Study of Advertising Consumption Trends on Social Media.
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The Allure of ISIS : = Examining the Underlying Mechanisms that Helped the Islamic State in Iraq and Syria.
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Contemporary Chinese ethnic media in Boston : = Production and consumption.
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A Comparison between User-Generated Reviews, Genre and Box-Office Revenue in the U.S. Major Motion Picture Industry.
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#RIP : = Social Media and the Changing Experience of Life and Death.
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Social projections in CMC : = How username and linguistic behavior infers helper sex in computer-mediated emotional support contexts.
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Gratifications Associated with Snapchat Usage among Young People : = Uses and Gratifications Analysis.
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The Brand Persona : = Operationalizing a Synthesis of Brand Equity and Social Capital.
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Artist-fan engagement model : = Implications for music consumption and the music industry.
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Facebook : = Help or Hindrance? A Study of the Relationship between Facebook Uses, Gratifications, and Depression Symptoms in the Older Adult Population.
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Investigating the Glass Ceiling : = How Women in Top Media Management Shattered the Glass Ceiling.
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Comparing Bernie Sanders' 2016 Primary Campaign Agenda to the Media Agenda.
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Keeping Constituents Informed? U.S. House and Senate Armed Services Committee Members' Use of Twitter.
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Tracing a Technological God : = A Psychoanalytic Study of Google and the Global Ramifications of its Media Proliferation.
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A Global Election : = Analyses of Chinese, Russian, and Saudi Arabian News Coverage of the 2016 U.S. Presidential Election.
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Moments of Play : = Uncovering the Performances of Videogame Play.
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Working hard or working class? : = Neoliberalism and working-class representation in contemporary television.
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Neoliberal Transformations of "White Masculinity" in Cinematic Media - 1970-2015.
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The Affect and Effect of Internet Memes : = Assessing Perceptions and Influence of Online User-Generated Political Discourse as Media.
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Crazy Shows : = Entertainment Television in Cold War Japan, 1953-1973.
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Syndicated Queerness : = Television Talk Shows, Rerun Syndication, and the Serials of Norman Lear.
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How Visual Communication Strategies, Brand Familiarity, and Personal Relevance Influence Instagram Users' Responses to Brand Content.
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Within arm's reach : = Political violence, voluntary organizing, and the Borderland press during the Canadian Rebellion, 1834-1842.
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Unintended Negative Effects of the Warmth Advertising Appeal on Brand Competence and Brand Attitude : = A Compensation Effect between Brand Warmth and Competence.
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The Power of Social Media Images and Two-Way Communication in Social Movements.
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Understanding the role of social media on a student's college choice process and the implications on a university's enrollment and marketing strategies.
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The Robot as Other : = Sartre and Television Portrayals of Humanoid Robots in "Almost Human" and "Humans".
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Social Support and HIV/AIDS in Rural America : = The Role of Social Relations in Optimizing Care for People Living with HIV/AIDS.
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CSR Disclosure in Three Market Economies : = A Longitudinal Content Analysis of the Manifestation of Ethics, the Coverage of Stakeholders, the Transparency of Information and the CSR Themes from an Institutional Perspective.
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The historical development of the video music industry : = A political economic analysis.
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Listening to a Liberated Paris : = Pierre Schaeffer Experiments with Radio.
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An Investigation of Popular Music Placement as a Viewer Engagement Tool in Television Programming.
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Destination Freedom : = Strategies for Immersion in Narrative Soundscape Composition.
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Realdonaldtrump and Power : = A Corpus and Critical Discourse Analysis.
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Beauty work : = A case study of digital video production and postfeminist practices on YouTube's icon network.
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Sports team-identified fan relationships : = A model of team identification and organization-publics relationships with attitudes and behavioral intentions.
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The Disruptive Impact of Game Design, Mobile Technology, Social Networks and Emerging Media on Theme Parks.
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SCIENCE AND THE PRESS IN TAIWAN--AN ANALYSIS OF THE RELATIONSHIP BETWEEN SCIENTISTS AND SCIENCE JOURNALISTS (SCIENCE NEWS, NEWSPAPERS).
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TELEVISION BROADCASTING IN THE REPUBLIC OF CHINA ON TAIWAN, 1962-1983 : = ANALYSIS FROM A DEPENDENCY PERSPECTIVE.
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Community Television's Impact on Community : = The Power of Local Storytelling.
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Use of video games in patients' self-management of pain : = A feasibility study.
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Social Learning Remixed : = Peer-Based Learning and Social Status in an Online Community of Practice.
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The usage of smartphone technologies by American expatriate teachers as a communication and cultural assimilation tool.
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The moral mind : = An investigation of moral decision making in a virtual environment.
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Revisiting the Cognitive Mediation Model in the Digital Age : = A Cross-Cultural Study of Facebook as a Venue for News and Political Information Sources, Facebook Use and Credibility Among New Media Users in South Korea and the United States.
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A Product's Brand Is Its Nation's Brand : = A Case Study on the Promotion of Chilean Wines in the United States.
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Reinvestigating the Beauty Match Up Hypothesis and Social Comparison in Food Advertisements.
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Artificial Intelligence in Media Industries; Creating Better User Experiences and Maintaining High Customer Loyalties.
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Film Festivals and Digital Marketing Campaigns Using Social Media Platforms.
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Forward myth : = Military public relations and the domestic base newspaper 1941-1981.
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Examining visual impairment media usage across media technologies in US news.
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Household Food Waste Prevention in Malaysia : = An Issue Processes Model Perspective.
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Teen perceptions of cell phone and internet sexual messaging : = Trends and predictors.
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Music piracy or a permanent passive revolution : = An examination of the role of technology in the challenge to a cultural hegemon.
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The role of mass media in the survival or failure of democracies.
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Triangular Relationship between the Internet, Institution, and Political Participation.
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The Social Construction of Neighborhood Crime by the News Media.
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Social media politics : = The interplay between news, networks, attitudes and engagement.
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You Ought to Love Your Body : = The Effect of Body-positive Advertising on Self-discrepancies, Discrete Emotions, & Body Image Outcomes.
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America's Last Newspaper War : = One Hundred and Sixteen Years of Competition between the Denver Post and Rocky Mountain News.
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The Independent Film Sphere : = Its Historical Role and How Media Convergence Has Increased its Role.
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Changeful Tales : = Design-Driven Approaches Toward More Expressive Storygames.
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The news media meets social media : = A content analysis of news outlets on Facebook.
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Measuring Attitudes toward Media Violence Using Item-Response Theory.
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Happily Ever Persuaded? A Look at the Influence of Character Involvement, Transportation, and Emotion on Perceived Threat, Reactance, and Persuasion.
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The Relationship between Social Media Advertising Engagement and Attitudes toward Advertising on Social Media : = Focusing on Facebook Users.
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Consumers' Engagement with Local and Global Brands on Facebook in Saudi Arabia.
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New Media Approaches to Presidential Campaigning : = Barack Obama's Centralized Control and Ron Paul's Spontaneous Organization in 2008 and 2012.
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Consumer Resistance to Sponsored eWOM : = The Roles of Influencer Credibility and Inferences of Influencer Motives.
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The Role of Fan-Subtitle Groups in the Process of Introducing US Television Programs Into China : = A Case Study.
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"We'll Get through This Together" : = Fan Cultures and Mediated Social Support on AMC's Talking Dead.
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I'm Your Fan - Engaging in Celebrity's Social Media Page with the Mediation of Parasocial Interaction and Parasocial Relationship.
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Multicultural Marketing : = An Investigation into Marketplace Diversity Across Two Essays.
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Developing Cosmopolitanism : = Realizing the Power of Intercultural Media and International Experiences in a Globalized World.
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Communication in Live Sports Broadcasts : = Attributions of Task Performance Errors.
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Experiential Journalism : = Presence, Emotion, and Sharing Behaviors in News Delivered by Virtual Reality, Television, and Internet in Korea and the United States.
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New Media in the Jewish Bedroom : = Exploring Religious Jewish Online Discourse Concerning Gender and Sexuality.
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Occupying Televisual Narratives : = Metaphors and Models for Imagining Beyond the Cultural Machine.
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Character Portrayals in STEM-Focused Educational Television Shows and Their Impact on Children's Attitudes towards STEM.
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Crisis Perceptions, Fan Behaviors, and Egocentric Discussion Networks : = An Investigation Into the Impervious Nature of NFL Crises.
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Dad, Where Are We Going? Analyzing the Popular Chinese Reality TV Show from a Communication Perspective.
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Where's the Fair Use? Participatory Culture, Creativity, and Copyright on Youtube.
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Chinese Cyber Nationalism : = The 2012 Diaoyu Islands Dispute on Sina Weibo.
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The Road to the White House : = A Correlational Analysis of Twitter Sentiment and National Polls in the 2016 Election Cycle.
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Analysis of innovation in FCC M&A transactions from 1997 to 2015.
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A Hyperlink and Sentiment Analysis of the 2016 Presidential Election : = Intermedia Issue Agenda and Attribute Agenda Setting in Online Contexts.
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Effects of Emotional Words in Crisis Communication Response Messages on an Organization's Trust, Perceived Credibility and Public's Behavior Intent.
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Mind the Gap : = Connecting News and Information to Build an Anti-Rape and Sexual Assault Agenda in India.
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Presidential Debates Through the Posterity Lens : = A Content Analysis of Policy Frames in U.S. Presidential Debates from 1960-2012.
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Binge and Bingeability : = The Antecedents and Consequences of Binge Watching Behavior.
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Click, share, converse : = Sensemaking of communication dynamics on digital media platforms.
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College Students' Use of Digital and Traditional Media : = Uses and Gratifications Approach.
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Protest Beyond Representation : = The Vitalism of Digital Protest Art's Political Aesthetics.
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Rhetorical Republic : = A Lexically Driven Taxonomy for Political Campaign Interactions on Twitter.
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Rhetorics of Integrity : = Constitutive Rhetoric in American Cinema and Television.
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Netflix vs. the World : = A Study of Competitive Trends in the Modern American TV Industry.
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The Feminist Superheroine : = A Critical Evaluation of Patty Jenkins' Wonder Woman.
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Curriculum Change in Undergraduate Strategic Communications Programs : = How Strategic Communications Programs Are Adapting to 21 st Century Media.
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Investigating Three Influential YouTubers in Saudi Arabia : = A Qualitative Content Analysis.
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From Attendance to Performance : = Spectatorship, "Liveness," and the Emergence of Live Cinema.
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From Prison Yard to Field of Play : = Documentary Histories of Race and Movement in Film, Television and New Media.
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Layout and Animation Development for the Animated Short Making Friends.
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Financial Challenges of New Media Art in Contemporary Arts Institutions.
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Digitizing the Church : = Mediated Religious Practices in Korea.
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Creating the Third Reich through film, press, and pageantry (1933--1934) : = A myth-ritual analysis.
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