Technology and Digital Education.
Overview
Works: | 270 works in 64 publications in 64 languages |
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Titles
Applied cyberpsychology = practical applications of cyberpsychological theory and research /
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Digital Technology, Schools and Teachers' Workplace Learning = Policy, Practice and Identity /
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Online learning networks for pre-service and early career teachers
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Technology, theory, and practice in interdisciplinary STEM programs = connecting STEM and non-STEM approaches /
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Captioned media in foreign language learning and teaching = subtitles for the deaf and hard-of-hearing as tools for language learning /
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Education technology policies in the Middle East = globalisation, neoliberalism and the knowledge economy /
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The evolution and evaluation of massive open online courses = MOOCs in motion /
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Digital media, culture and education = theorising third space literacies /
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Digital storytelling in higher education = international perspectives /
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Enhancing participation in the arts in the EU = challenges and methods /
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Robotics in STEM education = redesigning the learning experience /
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Higher education, globalization and eduscapes = towards a critical anthropology of a global knowledge society /
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Education, narrative technologies and digital learning = designing storytelling for creativity with computing /
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Uses of technology in primary and secondary mathematics education = tools, topics and trends /
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An analysis of two decades of educational technology publications = who, what and where /
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Creativity and critique in online learning = exploring and examining innovations in online pedagogy /
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Digital media in education = teaching, learning and literacy practices with young learners /
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Learning mathematics in a mobile app-supported math trail environment
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Distance learning, e-learning and blended learning in mathematics education = international trends in research and development /
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Living the stories we create = preparing students for the digital age /
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Frontiers of cyberlearning = emerging technologies for teaching and learning /
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The role of laboratory work in improving physics teaching and learning
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Technology and the politics of university reform = the social shaping of online education /
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Decolonial pedagogy = examining sites of resistance, resurgence, and renewal /
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English learning in the digital age = agency, technology and context /
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Conceptualising the digital university = the intersection of policy, pedagogy and practice /
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Vocational education and training in ASEAN member states = current status and future development /
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Universities in the networked society = cultural diversity and digital competences in learning communities /
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Engineering problems for undergraduate students = over 250 worked examples with step-by-step guidance /
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Learning in a digital world = perspective on interactive technologies for formal and informal education /
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Digital turn in schools - research, policy, practice = proceedings of ICEM 2018 Conference /
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Artificial intelligence and inclusive education = speculative futures and emerging practices /
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Technology in mathematics teaching = selected papers of the 13th ICTMT Conference /
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The ambient intelligent classroom = beyond the indispensable educator /
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Data science careers, training, and hiring = a comprehensive guide to the data ecosystem : how to build a successful data science career, program, or unit /
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Transmedia knowledge for liberal arts and community engagement = a StudioLab manifesto /
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User interface design of digital textbooks = how screens affect learning /
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Social entrepreneurship and social inclusion = processes, practices and prospects /
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Higher education and technological acceleration = the disintegration of university teaching and research /
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Indo-French educational partnerships = institutions, technologies and higher education /
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Disruptive technology enhanced learning = the use and misuse of digital technologies in higher education /
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Learning analytics = fundaments, applications, and trends : a view of the current state of the art to enhance e-Learning /
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Creative Education, Teaching and Learning = Creativity, Engagement and the Student Experience /
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Technology and Workplace Skills for the Twenty-First Century = Asia Pacific Universities in the Globalized Economy /
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Digital Online Culture, Identity, and Schooling in the Twenty-First Century
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Educational Innovations and Contemporary Technologies = Enhancing Teaching and Learning /
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Educational Institutions in Horror Film = A History of Mad Professors, Student Bodies, and Final Exams /
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Implementing and Researching Technological Innovation in Language Teaching = The Case of Interactive Whiteboards for EFL in French Schools /
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Youth Practices in Digital Arts and New Media: Learning in Formal and Informal Settings
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The Evolution and Evaluation of Massive Open Online Courses = MOOCs in Motion /
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Digital Technology, Schools and Teachers' Workplace Learning = Policy, Practice and Identity /
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Technology and the Politics of University Reform = The Social Shaping of Online Education /
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Eltern als Mediendidaktiker = Elterlicher Einfluss auf die bildungsbezogene Computer- und Internetnutzung von Kindern /
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Captioned Media in Foreign Language Learning and Teaching = Subtitles for the Deaf and Hard-of-Hearing as Tools for Language Learning /
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Online Learning Networks for Pre-Service and Early Career Teachers
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Applied Cyberpsychology = Practical Applications of Cyberpsychological Theory and Research /
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(Language materials, printed)
Technology, Theory, and Practice in Interdisciplinary STEM Programs = Connecting STEM and Non-STEM Approaches /
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(Language materials, printed)
Education Technology Policies in the Middle East = Globalisation, Neoliberalism and the Knowledge Economy /
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(Language materials, printed)
Conceptualising the Digital University = The Intersection of Policy, Pedagogy and Practice /
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Unterrichtsmethoden für den Informatikunterricht = Mit praktischen Beispielen für prozess- und ergebnisorientiertes Lehren /
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Frontiers of Cyberlearning = Emerging Technologies for Teaching and Learning /
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Learning Mathematics in a Mobile App-Supported Math Trail Environment
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Decolonial Pedagogy = Examining Sites of Resistance, Resurgence, and Renewal /
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Unterrichtsmethoden für MINT-Fächer = Bausteine für die Verbesserung von Lernwirksamkeit und Unterrichtsqualität /
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Living the Stories We Create = Preparing Students for the Digital Age /
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English Learning in the Digital Age = Agency, Technology and Context /
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(Language materials, printed)
Uses of Technology in Primary and Secondary Mathematics Education = Tools, Topics and Trends /
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(Language materials, printed)
The Role of Laboratory Work in Improving Physics Teaching and Learning
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(Language materials, printed)
Distance Learning, E-Learning and Blended Learning in Mathematics Education = International Trends in Research and Development /
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Positive Learning in the Age of Information = A Blessing or a Curse? /
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Digitales, spielbasiertes Lernen im Politikunterricht = Der Einsatz von Computerspielen in der Sekundarstufe /
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Kinder als Rezipienten von Onlinewerbung = Triangulationsstudie zum Onlinewerbeangebot und der Werbekompetenz von Grundschülern /
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Authentic Virtual World Education = Facilitating Cultural Engagement and Creativity /
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Challenges and Solutions in Smart Learning = Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China /
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Higher Education, Globalization and Eduscapes = Towards a Critical Anthropology of a Global Knowledge Society /
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Education, Narrative Technologies and Digital Learning = Designing Storytelling for Creativity with Computing /
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Climate Literacy and Innovations in Climate Change Education = Distance Learning for Sustainable Development /
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Digital Technologies: Sustainable Innovations for Improving Teaching and Learning
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Stressbewältigung und Social Support in Facebook = Der Einfluss sozialer Online-Netzwerke auf die Wahrnehmung und Bewältigung von Stress /
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Digitalisierung: Segen oder Fluch = Wie die Digitalisierung unsere Lebens- und Arbeitswelt verändert /
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An Analysis of Two Decades of Educational Technology Publications = Who, What and Where /
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Funktionales Denken = Empirische Ergebnisse zum Einfluss von statischen und dynamischen Repräsentationen /
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Creativity and Critique in Online Learning = Exploring and Examining Innovations in Online Pedagogy /
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Arbeit 4.0 aktiv gestalten = Die Zukunft der Arbeit zwischen Agilität, People Analytics und Digitalisierung /
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Digital Media in Education = Teaching, Learning and Literacy Practices with Young Learners /
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Praxeologische Medienbildung = Theoretische und empirische Perspektiven auf sozio-mediale Habitustransformationen /
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Intercultural Communicative Competence for Global Citizenship = Identifying cyberpragmatic rules of engagement in telecollaboration /
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Jahrbuch Medienpädagogik 14 = Der digitale Raum - Medienpädagogische Untersuchungen und Perspektiven /
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Generative Conversations for Creative Learning = Reimagining Literacy Education and Understanding /
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Integrating Information and Communication Technologies in English for Specific Purposes
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The Impact of Digitalization in the Workplace = An Educational View /
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Kulturen des Digitalen = Postmoderne Medienbildung, subversive Diversität und neoliberale Subjektivierung /
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Zum Einfluss digitaler Werkzeuge auf die Konstruktion mathematischen Wissens
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Computational Thinking = Die Welt des algorithmischen Denkens – in Spielen, Zaubertricks und Rätseln /
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Interdisciplinary Place-Based Learning in Urban Education = Exploring Virtual Worlds /
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Zum Einfluss von Computeralgebrasystemen auf mathematische Grundfertigkeiten = Eine empirische Bestandsaufnahme /
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Künstliche Intelligenz = Technologien | Anwendung | Gesellschaft /
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Data Science Careers, Training, and Hiring = A Comprehensive Guide to the Data Ecosystem: How to Build a Successful Data Science Career, Program, or Unit /
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Hyperconnectivity and Digital Reality = Towards the Eutopia of Being Human /
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Blended Learning Designs in STEM Higher Education = Putting Learning First /
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Ancestral Knowledge Meets Computer Science Education = Environmental Change in Community /
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Engineering Problems for Undergraduate Students = Over 250 Worked Examples with Step-by-Step Guidance /
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Hochschulen in Zeiten der Digitalisierung = Lehre, Forschung und Organisation /
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Universities in the Networked Society = Cultural Diversity and Digital Competences in Learning Communities /
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Digital Turn in Schools—Research, Policy, Practice = Proceedings of ICEM 2018 Conference /
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Instructional Design Principles for High-Stakes Problem-Solving Environments
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Virtual Sites as Learning Spaces = Critical Issues on Languaging Research in Changing Eduscapes /
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Technology in Mathematics Teaching = Selected Papers of the 13th ICTMT Conference /
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The Ambient Intelligent Classroom = Beyond the Indispensable Educator /
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Contemporary Technologies in Education = Maximizing Student Engagement, Motivation, and Learning /
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Graduate Skills and Game-Based Learning = Using Video Games for Employability in Higher Education /
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Research Outside The Academy = Professional Knowledge-Making in the Digital Age /
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Digitale Medien, Partizipation und Ungleichheit = Eine Studie zum sozialen Gebrauch des Internets /
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The Internet of Toys = Practices, Affordances and the Political Economy of Children’s Smart Play /
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Mobile Lenses on Learning = Languages and Literacies on the Move /
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Applications of Blockchain Technology in Business = Challenges and Opportunities /
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Frontiers and Advances in Positive Learning in the Age of InformaTiOn (PLATO)
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Didactics of Smart Pedagogy = Smart Pedagogy for Technology Enhanced Learning /
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Vocational Education and Training in ASEAN Member States = Current Status and Future Development /
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Data Analytics Approaches in Educational Games and Gamification Systems
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Agile and Lean Concepts for Teaching and Learning = Bringing Methodologies from Industry to the Classroom /
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Der Einsatz der 3D-Druck-Technologie im Mathematikunterricht = Theoretische Grundlagen und exemplarische Anwendungen für die Analysis /
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Gameful Second and Foreign Language Teaching and Learning = Theory, Research, and Practice /
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Digital Diversity = Bildung und Lernen im Kontext gesellschaftlicher Transformationen /
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Disruptive Technologies and the Language Classroom = A Complex Systems Theory Approach /
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Problem-Based Learning: A Didactic Strategy in the Teaching of System Simulation
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Informatics in Schools. New Ideas in School Informatics = 12th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2019, Larnaca, Cyprus, November 18–20, 2019, Proceedings /
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Mobile Media In and Outside of the Art Classroom = Attending to Identity, Spatiality, and Materiality /
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Learning in a Digital World = Perspective on Interactive Technologies for Formal and Informal Education /
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Asia-Pacific STEM Teaching Practices = From Theoretical Frameworks to Practices /
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Transnational Higher Education in Computing Courses = Experiences and Reflections /
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Artificial Intelligence and Inclusive Education = Speculative Futures and Emerging Practices /
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Funktionales Denken fördern = Experimentieren mit gegenständlichen Materialien oder Computer-Simulationen /
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Transmedia Knowledge for Liberal Arts and Community Engagement = A StudioLab Manifesto /
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Pathology of Learning in Cyber Space = Concepts, Structures and Processes /
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Student Voice and Teacher Professional Development = Knowledge Exchange and Transformational Learning /
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Shaping Future Schools with Digital Technology = An International Handbook /
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Foundations and Trends in Smart Learning = Proceedings of 2019 International Conference on Smart Learning Environments /
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Digitale Kompetenz = Herausforderungen für Wissenschaft, Wirtschaft, Gesellschaft und Politik /
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Massive Open Online Courses im Kontext von Persönlichkeit und Prokrastination
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Wie Präsentationen Wissen formen = Zur Entwicklung von Lernerdidaktiken im Fach Gesellschaft /
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Gestaltung vernetzt-flexibler Arbeit = Beiträge aus Theorie und Praxis für die digitale Arbeitswelt /
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Informal Learning and Institution-wide Language Provision = University Language Learners in the 21st Century /
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ICT in Education and Implications for the Belt and Road Initiative
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Advances in Social Networking-based Learning = Machine Learning-based User Modelling and Sentiment Analysis /
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STEM Teachers and Teaching in the Digital Era = Professional Expectations and Advancement in the 21st Century Schools /
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Raspberry Pi im Informatik- und Technikunterricht = Konzeption eines handlungs- und problemorientierten Unterrichts mit der MicroBerry-Lernumgebung /
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Learning Analytics Cookbook = How to Support Learning Processes Through Data Analytics and Visualization /
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Lehr-Lern-Labore = Konzepte und deren Wirksamkeit in der MINT-Lehrpersonenbildung /
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Informatics in Schools. Engaging Learners in Computational Thinking = 13th International Conference, ISSEP 2020, Tallinn, Estonia, November 16–18, 2020, Proceedings /
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Design Thinking in Higher Education = Interdisciplinary Encounters /
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Preparing for Life in a Digital World = IEA International Computer and Information Literacy Study 2018 International Report /
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Webinare – alles ganz anders hier! = So gestalten Sie wirkungsvolle und nachhaltige Webinare /
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Digitalisierung in der Pflege = Zur Unterstützung einer besseren Arbeitsorganisation /
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Current State of Open Educational Resources in the “Belt and Road” Countries
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The Governance of Digital Policies = Towards a New Competence in the European Union /
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Digitalisierung der Arbeit in der Langzeitpflege als Veränderungsprojekt
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Learning from Animations in Science Education = Innovating in Semiotic and Educational Research /
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Radical Solutions and Learning Analytics = Personalised Learning and Teaching Through Big Data /
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Rediscovering Heritage Through Technology = A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage /
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Collaboration in Designing a Pedagogical Approach in Information Literacy
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Data Management and Analysis = Case Studies in Education, Healthcare and Beyond /
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Radical Solutions and eLearning = Practical Innovations and Online Educational Technology /
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Augmented Reality in Education = A New Technology for Teaching and Learning /
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eLearning for Quality Teaching in Higher Education = Teachers’ Perception, Practice, and Interventions /
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Reconceptualizing the Digital Humanities in Asia = New Representations of Art, History and Culture /
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Comparative Analysis of ICT in Education Between China and Central and Eastern European Countries
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Radical Solutions and Open Science = An Open Approach to Boost Higher Education /
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Designing Products for Evolving Digital Users = Study UX Behavior Patterns, Online Communities, and Future Digital Trends /
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Social Media as a Space for Peace Education = The Pedagogic Potential of Online Networks /
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Theorising and Implementing Mobile Learning = Using the iPAC Framework to Inform Research and Teaching Practice /
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Vocational Education in the Fourth Industrial Revolution = Education and Employment in a Post-Work Age /
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Tertiary Online Teaching and Learning = TOTAL Perspectives and Resources for Digital Education /
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Studium der Zukunft – Absolvent(inn)en der Zukunft = Future Skills zwischen Theorie und Praxis /
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Technology Supported Active Learning = Student-Centered Approaches /
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Technology to Support Children's Collaborative Interactions = Close Encounters of the Shared Kind /
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Contextual Language Learning = Real Language Learning on the Continuum from Virtuality to Reality /
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Blended Learning: Re-thinking and Re-defining the Learning Process. = 14th International Conference, ICBL 2021, Nagoya, Japan, August 10–13, 2021, Proceedings /
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On the Possibility of a Digital University = Thinking and Mediatic Displacement at the University /
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Postdigital Humans = Transitions, Transformations and Transcendence /
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Adoption of LMS in Higher Educational Institutions of the Middle East
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Data-Driven Design for Computer-Supported Collaborative Learning = Design Matters /
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Expanding Global Horizons Through Technology Enhanced Language Learning
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International Handbook of Computer-Supported Collaborative Learning
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Researching Virtual Play Experiences = Visual Methods in Education Research /
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Digitalisierung in Studium und Lehre gemeinsam gestalten = Innovative Formate, Strategien und Netzwerke.
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